离开县城,这一切都变得不同了。时间似乎是把一切推倒重来。有次路过北京的一座高架桥,我妈指着它说,“看,以前我们就在这住。”我们以前去过的很多地方,都已经随着拆迁消失了。
2024年12月23日 星期一 新京报
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Over those two weeks we had to solve numerous problems. Building the Native AOT DLL on each platform. Loading it from the Unreal game client. Invoking exported DLL functions from C++. And so forth. There were several challenges and headaches along the way, but at the end of the two weeks we were able to successfully load the player’s inventory on the Unreal game client through a Native AOT DLL call on Windows, Xbox, and PS5. With this foundational proof of concept in place, we got the go ahead to begin work on a generalized solution to support all of the backend that would be required in the offline game. My initial dread from when I first heard the news about our offline pivot was gone, replaced with excitement and confidence in a novel path forward.